Item You Want to Pick Up, Zero Percent Chance?
Item You Want to Pick Up, Zero Percent Chance?
  • Kim Na-hyun
  • 승인 2024.05.27 12:06
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  The Game Industry Promotion Act was partially amended on March 22, 2024. This act pertains to rules within the game industry, and the revision addresses the regulation of probability-based items.
  The content of the revision includes the following provisions. All games with probability-based items must adhere to marking requirements for probability information. Probability information must be marked in games, homepages, advertisements, etc. The types of probability-based items and their associated probability information must be easily identifiable for gamers. If game companies violate the act, the Ministry of Culture, Sports, and Tourism head may recommend or order corrective measures. Failure to comply with the order may result in imprisonment for up to two years or a fine of up to 20 million won.
  In Korea, many games that conclude probability-based items have been and are doing services. Probabilistic items can be said to be a feature of domestic games. Such a system is called a ‘gacha.’ It originated from a Japanese automated seller. There have been complaints from gamers large and small, about the gacha system. Most turn the gacha to pick rare items or their performances. The odds of obtaining these items have always been controversial. The same is true of the case that had a decisive influence on the act’s revision.

  The decisive event was the Maple Story probability manipulation event. The event was never successful when users tried to achieve the performance of certain rare items over several years. Users tentatively thought that this rare performance would never come out. It turned out that the performance users wanted was unlikely to come decades later. As other probability manipulation events in the game were revealed, the act was revised due to increased users demands to regulate probability-based systems.
  What has changed since the revision? Each game advertisement is marked ‘including probability items.’ Another controversy arises as games with manipulated probabilities are gradually being exposed.
  Major overseas game companies are also suggesting the inclusion of probability-based items. However, a growing opinion is that domestic game companies suffer from reverse discrimination. They have no legal obligation to do so. A domestic agent designation system could be at the heart of the issue. The system appoints a foreign company representative in Korea and holds them legally accountable. However, the system has been suspended for a long time.


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